Most Frequently asked Interview Questions of qt

author image Hirely
at 04 Jan, 2025

Question: How does Qt handle memory management, and what is the role of the QObject class?

Answer:

Qt employs an automatic memory management model that helps developers avoid common issues like memory leaks or dangling pointers, but it does so in a way that still gives developers control over certain aspects of memory management. The core mechanism Qt uses to manage memory is parent-child relationships in its object model, along with reference counting in some cases. This model is primarily centered around the QObject class, which is the foundation for most of Qt’s object-oriented system.

1. Memory Management in Qt:

a. Parent-Child Ownership Model:

  • QObject and Parent-Child Relationships:

    • In Qt, objects that are derived from the QObject class can have parent-child relationships. When you create an object, you can assign it a parent, and when the parent is deleted, it will automatically delete its children.
    • This relationship ensures that the memory used by child objects is freed when the parent object is destroyed, making memory management more straightforward.
    • This system is similar to reference counting: when an object’s parent is deleted, all its child objects are also deleted, so you don’t need to manually manage the memory of child objects.
  • Example:

    QWidget* parentWidget = new QWidget;
    QPushButton* button = new QPushButton(parentWidget);  // parentWidget is the parent of the button
    // When parentWidget is deleted, the button is automatically deleted.

    In this case, the QPushButton is a child of QWidget, so when the QWidget is destroyed, the button will be automatically deleted as well, avoiding memory leaks.

b. Automatic Deletion of QObject-derived Objects:

  • QObject-derived objects are usually automatically deleted when their parent is destroyed, even if you don’t explicitly delete them yourself. This is part of Qt’s object hierarchy.

  • This means that memory management is automatic as long as the parent-child relationship is respected. You don’t need to explicitly call delete for each child object unless you want to break the parent-child link for some reason.

  • For example:

    • If you create a QWidget and assign it a parent, Qt will automatically handle its memory cleanup when the parent widget is destroyed.

c. QObject’s deleteLater() Method:

  • deleteLater() is a special Qt method that schedules an object to be deleted after the current event loop finishes processing. This ensures that the object isn’t deleted while still in use (e.g., during a function call or event handler).

  • This is particularly useful for ensuring proper memory cleanup in asynchronous or event-driven code.

  • Example:

    someObject->deleteLater();

    This will delete the object after the current event processing is done, which helps avoid potential crashes from accessing the object after deletion.

d. Explicit Memory Management:

  • While Qt handles most memory management tasks automatically, there are still cases where you need to manually delete objects that are not part of a parent-child hierarchy (e.g., objects created on the heap without a parent).
  • In these cases, it is the responsibility of the developer to manage the memory manually.

2. The Role of the QObject Class:

The QObject class is a foundational class in the Qt framework and provides several important features that help with memory management and other key functionalities in Qt applications.

a. QObject as a Base Class:

  • QObject is the base class for many of Qt’s classes (including QWidget, QPushButton, QLabel, etc.). It provides a common interface for managing memory, signals, and slots, and integrating with Qt’s event system.
  • All objects derived from QObject can participate in the parent-child memory management system described earlier.

b. Signals and Slots Mechanism:

  • Signals and slots are Qt’s event-driven communication mechanism, enabling objects to communicate with one another. When an event or condition occurs (e.g., a button is clicked), a signal is emitted, and a connected slot is executed in response.
  • QObject provides the mechanism for connecting and emitting signals, which is central to Qt’s event-driven programming model. This mechanism requires proper memory management to ensure that objects emitting or receiving signals do not outlive their parent objects and that there are no dangling pointers.

c. Event Handling:

  • QObject is the base class for event handling in Qt. Each QObject object can handle events (such as mouse clicks, keyboard presses, etc.) through the event() method or by overriding specific event-handling methods like mouseEvent(), keyEvent(), etc.
  • The memory management of events is handled through the event loop mechanism in Qt, and the QObject class ensures that event handling does not cause memory issues.

d. Object Ownership and Deletion:

  • The most important feature of QObject in the context of memory management is its support for parent-child ownership. This system simplifies memory management by automating the deletion of child objects when their parent is destroyed.
  • The QObject class allows for automatic deletion of child objects when their parent object is destroyed. This eliminates the need for explicit delete calls in most cases.

e. Threading and Memory Management:

  • QObject provides thread synchronization features that allow objects to be moved between threads while maintaining memory safety. When an object is moved to another thread, the parent-child relationship and memory management are still respected, ensuring proper cleanup.
  • QObject::moveToThread() allows objects to be moved to a different thread, and the memory management system will still properly clean up the object when the parent thread is destroyed.

3. Summary of Memory Management and QObject:

  • Parent-Child Memory Management: QObject supports automatic memory management via parent-child relationships, where child objects are automatically deleted when their parent is destroyed.
  • deleteLater(): Schedules deletion of objects after the event loop finishes, helping avoid potential crashes.
  • QObject as a Base Class: Many Qt classes derive from QObject, which provides the event system, signal-slot mechanism, and parent-child memory management.
  • Automatic Cleanup: For QObject-derived objects, memory is automatically managed through parent-child relationships, reducing the need for manual memory management.
  • Threading Support: QObject supports moving objects between threads while maintaining proper memory management.

Conclusion:

  • QObject provides the core features for memory management in Qt, particularly through the parent-child ownership system, ensuring that child objects are deleted when their parent is destroyed.
  • This, combined with other features like deleteLater(), signals, and slots, enables developers to write applications with minimal concerns about memory leaks or manual cleanup, making Qt’s memory management model both powerful and developer-friendly.

Question: What is the signal and slot mechanism in Qt, and how do they work?

Answer:

The signal and slot mechanism in Qt is one of its core features that supports event-driven programming. It provides a powerful and flexible way for objects to communicate with each other without needing to know about each other directly. This mechanism allows one object to send a signal to another object, which then processes the signal via a slot. It is the foundation of Qt’s event-handling system and is central to its ability to create responsive, interactive GUI applications.

1. Overview of Signals and Slots:

  • Signals: A signal is emitted by an object when a particular event or condition occurs. For example, a button might emit a signal when it is clicked, or a slider might emit a signal when its value changes. Signals do not perform any actions themselves; they merely notify other objects that something has happened.

  • Slots: A slot is a function or method in an object that is called in response to a signal. Slots contain the logic that should be executed when a specific signal is emitted. A slot can be a regular member function, or it can be a special type of function marked with the Q_SLOT macro (although this is often implicit).

2. How Signals and Slots Work:

  • Signal Emission: When an object wants to notify others about a particular event (e.g., when a button is clicked), it emits a signal. The signal can carry data (such as the position of a mouse click or the current value of a slider).

  • Slot Connection: Other objects that are interested in this event can “connect” their slots to the signal. A slot is a function that is executed when the corresponding signal is emitted. This connection is done using the QObject::connect() method, which links a signal to a slot.

  • Slot Execution: When a signal is emitted, Qt’s event loop takes care of invoking all connected slots. Each slot that has been connected to the signal will be executed in the order of their connection, handling the signal’s data if necessary.

3. Signal and Slot Syntax in Qt:

a. Defining Signals and Slots:

  • Defining a Signal: In a class derived from QObject, you declare a signal using the signals keyword.

    class MyClass : public QObject {
        Q_OBJECT  // This macro is required for using signals and slots
    
    signals:
        void mySignal(int value);  // Signal definition
    };
  • Defining a Slot: A slot is defined as a regular member function, but you can also use the Q_SLOT macro (usually optional) to mark a function as a slot.

    class MyClass : public QObject {
        Q_OBJECT
    
    public slots:
        void mySlot(int value);  // Slot definition
    };
    • The Q_OBJECT macro is required in any class that declares signals or slots. It enables the meta-object system, which Qt uses to connect signals and slots, as well as for reflection.

b. Connecting Signals and Slots:

  • The QObject::connect() function connects a signal to a slot. The basic syntax is:

    QObject::connect(sender, SIGNAL(signalName(parameters)), receiver, SLOT(slotName(parameters)));
    • sender: The object that emits the signal.
    • signalName: The signal to be emitted, with optional parameters.
    • receiver: The object whose slot will handle the signal.
    • slotName: The slot that will be called when the signal is emitted.

    Example:

    QPushButton* button = new QPushButton("Click Me");
    MyClass* obj = new MyClass();
    
    // Connect button click signal to mySlot
    QObject::connect(button, SIGNAL(clicked()), obj, SLOT(mySlot()));
  • Note: In Qt 5 and above, you can use function pointers to connect signals and slots with more type safety:

    QObject::connect(button, &QPushButton::clicked, obj, &MyClass::mySlot);

c. Emitting a Signal:

  • You emit a signal using the emit keyword:

    emit mySignal(42);

    This will invoke any connected slots with the parameter 42.

d. Slots with Parameters:

  • Slots can have parameters that match the signal’s parameters. For example, if the signal carries an integer value, the slot should accept that type as its argument.

    Example:

    // Signal declaration
    signals:
        void mySignal(int value);
    
    // Slot declaration
    public slots:
        void mySlot(int value) {
            qDebug() << "Signal received with value:" << value;
        }
    
    // Connecting
    QObject::connect(sender, &SenderClass::mySignal, receiver, &ReceiverClass::mySlot);
    
    // Emitting
    emit mySignal(100);  // This will call mySlot with value 100

4. Types of Connections:

  • Direct Connections (default): The slot is executed immediately when the signal is emitted.

  • Queued Connections: Used when the signal is emitted from a different thread than the receiver. The slot is called in the receiver’s event loop, after the current function finishes executing.

  • Auto Connections: Qt automatically chooses between direct and queued connections based on whether the signal and slot are in the same thread.

  • Blocking Queued Connections: The emitting thread is blocked until the slot finishes executing in the receiving thread.

    You can specify the type of connection in QObject::connect() using the Qt::ConnectionType enum.

5. Advantages of the Signal and Slot Mechanism:

  • Loose Coupling: The sender does not need to know about the receiver’s class or even its specific method. This leads to highly decoupled, modular code.
  • Event-Driven: Qt’s event system makes it easy to respond to user input or other events (e.g., timer events, state changes) without having to write explicit polling loops.
  • Type Safety: With Qt 5 and above, function pointers provide type safety, meaning that the connection will fail at compile time if the signal and slot signatures do not match.

6. Special Features:

  • Multiple Slot Connections: A single signal can be connected to multiple slots, and all connected slots will be executed in the order they were connected.
    QObject::connect(sender, &SenderClass::signal, receiver1, &ReceiverClass::slot);
    QObject::connect(sender, &SenderClass::signal, receiver2, &ReceiverClass::slot);
  • Overloading Signals: Qt allows signal overloading, so you can emit the same signal with different parameters and connect it to different slots.
  • Disconnection: You can disconnect a signal from a slot using QObject::disconnect():
    QObject::disconnect(sender, SIGNAL(signalName()), receiver, SLOT(slotName()));

7. Summary:

  • Signals are emitted by objects to notify other objects that something has happened.
  • Slots are functions that handle these signals and perform actions based on the signal’s data.
  • The QObject::connect() method connects signals to slots, enabling communication between objects in a decoupled way.
  • The signal and slot mechanism allows Qt applications to be event-driven and responsive, making it a core feature for developing interactive UIs.

This system provides flexibility and modularity, which is essential for building complex GUI applications in Qt. It allows for clean and efficient communication between components, promoting loose coupling and easy maintenance.

Question: How do you implement multithreading in Qt using QThread?

Answer:

In Qt, multithreading is implemented using the QThread class, which allows you to create and manage threads in your application. By using QThread, you can run tasks in the background without blocking the main thread, enabling your GUI to remain responsive. Here’s how to implement multithreading in Qt using QThread:

1. Overview of QThread:

  • QThread provides a way to create and manage threads in Qt.
  • You can use QThread to move objects to background threads or run specific tasks in a separate thread.
  • It is important to note that GUI updates must always be done in the main thread (GUI thread). Interaction with GUI elements from a worker thread should be done using signals and slots to ensure thread safety.

2. Steps to Implement Multithreading Using QThread:

a. Subclass QThread:

  • One common way to use QThread is to subclass it and override the run() method. The run() method is executed in the new thread when QThread::start() is called.

Example:

#include <QThread>
#include <QDebug>

class WorkerThread : public QThread {
    Q_OBJECT
public:
    void run() override {
        // This method will be executed in the new thread
        qDebug() << "Worker thread started";
        for (int i = 0; i < 5; ++i) {
            QThread::sleep(1);  // Simulate a time-consuming task
            qDebug() << "Working..." << i;
        }
        qDebug() << "Worker thread finished";
    }
};

b. Start the Thread:

  • Once the subclass is ready, you can create an instance of the WorkerThread class and call its start() method to begin executing the run() method in a new thread.

Example:

WorkerThread* worker = new WorkerThread;
worker->start();
  • The start() method internally calls run() in a separate thread.

c. Communicating Between Threads:

  • Since GUI updates need to be done in the main thread, you cannot directly access GUI elements from the worker thread. Instead, you use signals and slots to communicate between threads.

  • A worker thread can emit a signal, which the main thread can catch and process.

Example:

class WorkerThread : public QThread {
    Q_OBJECT

signals:
    void progressChanged(int value);  // Signal to report progress to main thread

public:
    void run() override {
        for (int i = 0; i < 5; ++i) {
            QThread::sleep(1);
            emit progressChanged(i);  // Emit signal with progress value
        }
    }
};
  • In the main thread, you can connect the progressChanged signal to a slot that updates the GUI.

Main thread:

WorkerThread* worker = new WorkerThread;
connect(worker, &WorkerThread::progressChanged, this, [](int value) {
    qDebug() << "Progress:" << value;
});
worker->start();

d. Using Worker Objects (Alternative to Subclassing QThread):

  • An alternative approach is to move a worker object to a separate thread. This allows you to keep the worker logic in a separate class while using QThread for the actual thread management. This approach is generally recommended in Qt, as subclassing QThread is not always necessary.

  • The moveToThread() function is used to move an object to a different thread.

Example:

#include <QThread>
#include <QDebug>

class Worker : public QObject {
    Q_OBJECT

public slots:
    void doWork() {
        for (int i = 0; i < 5; ++i) {
            QThread::sleep(1);
            emit progressChanged(i);  // Emit signal to report progress
        }
        emit finished();  // Emit signal when work is finished
    }

signals:
    void progressChanged(int value);  // Signal to report progress
    void finished();  // Signal to indicate task completion
};
  • Main thread:
QThread* thread = new QThread;
Worker* worker = new Worker;

worker->moveToThread(thread);  // Move worker object to the new thread

connect(thread, &QThread::started, worker, &Worker::doWork);  // Start the work when the thread starts
connect(worker, &Worker::progressChanged, this, [](int value) {
    qDebug() << "Progress:" << value;
});
connect(worker, &Worker::finished, thread, &QThread::quit);  // Quit the thread when work is done
connect(worker, &Worker::finished, worker, &QObject::deleteLater);  // Delete the worker object when finished
connect(thread, &QThread::finished, thread, &QObject::deleteLater);  // Delete the thread when finished

thread->start();  // Start the thread
  • In this approach, the Worker object is moved to the new thread, and the doWork() slot is executed there. The signals emitted by the worker object are connected to slots in the main thread to safely update the GUI.

e. Proper Cleanup:

  • After the thread has finished its work, you should clean up the resources associated with it. This includes stopping the thread, deleting the QThread object, and the worker object if it was dynamically allocated.

Example:

connect(worker, &Worker::finished, thread, &QThread::quit);  // Quit the thread when work is done
connect(worker, &Worker::finished, worker, &QObject::deleteLater);  // Delete worker object
connect(thread, &QThread::finished, thread, &QObject::deleteLater);  // Delete thread object

f. Thread Synchronization:

  • If multiple threads need to access shared resources, you should use mutexes and semaphores to synchronize access and avoid data corruption or race conditions.

Qt provides classes like QMutex, QSemaphore, and QWaitCondition to handle synchronization between threads.

Example:

QMutex mutex;

void Worker::doWork() {
    mutex.lock();  // Lock the mutex
    // Access shared resources
    mutex.unlock();  // Unlock the mutex
}

3. Summary of Key Concepts:

  1. Creating a Worker Thread: You can subclass QThread or move a worker object to a new thread using moveToThread().
  2. Starting the Thread: Call start() on the QThread object or use QThread::started to begin the worker task.
  3. Communication Between Threads: Use signals and slots to safely communicate between the worker thread and the main thread.
  4. Thread Cleanup: Ensure that the thread and worker objects are properly cleaned up using QObject::deleteLater() and QThread::quit().
  5. Thread Synchronization: Use QMutex, QSemaphore, and QWaitCondition to manage shared resources in a thread-safe manner.

Example of Full Implementation:

#include <QCoreApplication>
#include <QThread>
#include <QDebug>
#include <QObject>

class Worker : public QObject {
    Q_OBJECT

public slots:
    void doWork() {
        for (int i = 0; i < 5; ++i) {
            QThread::sleep(1);
            emit progressChanged(i);
        }
        emit finished();
    }

signals:
    void progressChanged(int value);
    void finished();
};

int main(int argc, char *argv[])
{
    QCoreApplication a(argc, argv);

    QThread* thread = new QThread;
    Worker* worker = new Worker;

    worker->moveToThread(thread);

    QObject::connect(thread, &QThread::started, worker, &Worker::doWork);
    QObject::connect(worker, &Worker::progressChanged, [](int value){
        qDebug() << "Progress:" << value;
    });
    QObject::connect(worker, &Worker::finished, thread, &QThread::quit);
    QObject::connect(worker, &Worker::finished, worker, &QObject::deleteLater);
    QObject::connect(thread, &QThread::finished, thread, &QObject::deleteLater);

    thread->start();

    return a.exec();
}

Conclusion:

  • QThread allows you to manage threads in Qt applications, enabling background tasks without blocking the main thread.
  • Signals and slots are used to safely communicate between threads.
  • The worker logic can be placed in a separate object that is moved to the thread, which is often the preferred approach in Qt.
  • Proper cleanup is important to avoid memory leaks or dangling pointers.
  • Synchronization mechanisms like QMutex are necessary when accessing shared resources from multiple threads.

Question: What are Qt signals and slots, and how do they differ from traditional callbacks?

Answer:

Qt’s Signals and Slots mechanism is a core feature of the Qt framework that provides a flexible and powerful way for objects to communicate with each other in an event-driven, decoupled manner. While traditional callbacks are a way for functions to notify other parts of a program, signals and slots offer a more structured and automatic communication system. Here’s a detailed explanation of both concepts and how they differ.

1. Signals and Slots in Qt:

a. Signals:

  • A signal in Qt is emitted by an object when a particular event or state change occurs. The signal serves as a notification to other objects that something has happened.
  • Signals are declared in a class using the signals keyword and are typically emitted using the emit keyword.
  • Signals don’t perform any actions themselves; they merely notify listeners (i.e., other objects) that they can act upon the event.

b. Slots:

  • A slot is a function or method in a Qt object that responds to a specific signal. A slot is a place where an object can react to an event and execute some behavior, such as updating the GUI or performing a calculation.
  • Slots are declared in the public slots: section of the class and can be connected to signals using the QObject::connect() method.
  • Unlike traditional methods, slots can be connected to signals even if their signatures do not exactly match. Qt will automatically handle different types of connections and parameters as long as they are compatible.

c. How Signals and Slots Work:

  1. Signal Emission: An object emits a signal when an event occurs (e.g., a button is clicked, a value changes).
  2. Slot Connection: Another object can connect to this signal by using QObject::connect(), linking the signal to a specific slot that will be executed when the signal is emitted.
  3. Slot Execution: When the signal is emitted, the connected slot(s) are called automatically. Multiple slots can be connected to a single signal, and the slots are executed in the order they were connected.

Example:

class MyWidget : public QWidget {
    Q_OBJECT  // This macro is necessary for signals and slots

signals:
    void buttonClicked();  // Signal declaration

public slots:
    void onButtonClick() {  // Slot declaration
        qDebug() << "Button was clicked!";
    }
};

// Connecting signal and slot
MyWidget* widget = new MyWidget;
QObject::connect(widget, &MyWidget::buttonClicked, widget, &MyWidget::onButtonClick);

// Emitting signal
emit widget->buttonClicked();  // This will call onButtonClick() slot

2. Differences Between Qt Signals and Slots and Traditional Callbacks:

While both signals and slots in Qt and traditional callbacks are used to notify and invoke functions in response to events, there are several key differences in how they are implemented and used.

a. Decoupling:

  • Signals and Slots: One of the biggest advantages of signals and slots is decoupling. The object emitting a signal does not need to know which object will receive and respond to it. The receiver object (slot) can be connected or disconnected dynamically at runtime, which allows for more flexible and modular designs.
  • Callbacks: In traditional callback mechanisms, the caller typically knows the exact callback function (or object) that should be invoked. This creates a tight coupling between the components, where the callback provider (sender) and the receiver (callback function) need to be aware of each other.

b. Type Safety:

  • Signals and Slots: Qt’s signal and slot system ensures type safety at compile time. If the signature of the slot does not match the signal (in terms of the number and types of parameters), the compiler will catch the error, preventing mismatches.
  • Callbacks: Traditional callbacks, especially those using function pointers or std::function, do not inherently provide type safety. It is up to the programmer to ensure that the callback’s parameters and return types match the expectations.

c. Multiple Connections:

  • Signals and Slots: A single signal can be connected to multiple slots, and multiple signals can be connected to the same slot. Qt handles all of this automatically, making it easy to create complex inter-object communication systems.
  • Callbacks: In traditional callback systems, multiple callbacks can be registered, but this is not as straightforward and is typically managed manually. Multiple function pointers or handler lists must be maintained explicitly.

d. Thread-Safety:

  • Signals and Slots: Qt handles thread synchronization automatically when signals and slots are connected across threads. If a signal is emitted in one thread and connected to a slot in another thread, Qt automatically uses an appropriate thread-safe mechanism (such as event queues or queued connections) to ensure safe communication between threads.
  • Callbacks: Traditional callback mechanisms do not have built-in thread-safety. If callbacks are used across threads, the developer must ensure proper synchronization manually to avoid race conditions or deadlocks.

e. Automatic Invocation:

  • Signals and Slots: Once a signal is emitted, Qt automatically invokes all connected slots. You do not need to manually call any functions or check conditions. The connections are maintained by Qt’s event loop, which ensures that signals trigger the right slots.
  • Callbacks: In traditional callbacks, the programmer explicitly calls the callback function when the event occurs. The flow of execution is more manual compared to the automatic invocation provided by signals and slots.

f. Invocation Order:

  • Signals and Slots: In Qt, slots connected to the same signal are invoked in the order in which they were connected. This allows for predictable behavior when multiple slots are handling the same signal.
  • Callbacks: In a traditional callback system, the order of invocation may not be guaranteed unless explicitly managed. If there are multiple callbacks, the order in which they are called depends on how they are registered and invoked.

g. Memory Management:

  • Signals and Slots: Qt automatically manages memory related to signals and slots. When the emitting object is deleted, connected slots are also appropriately disconnected, avoiding memory leaks and dangling pointers. Additionally, objects can be safely deleted through the QObject::deleteLater() method, which ensures they are deleted in the correct thread.
  • Callbacks: In traditional callback systems, the developer is responsible for ensuring that callback functions are properly managed and that memory is cleaned up when no longer needed.

3. Summary of Key Differences:

FeatureQt Signals and SlotsTraditional Callbacks
CouplingLoose coupling between sender and receiverTight coupling between callback and function
Type SafetyType-safe, checked at compile timeNot inherently type-safe
Multiple ConnectionsOne signal can be connected to multiple slotsMultiple callbacks need explicit management
Thread-SafetyAutomatic handling of cross-thread connectionsManual synchronization required
InvocationAutomatic invocation of slots when signal is emittedManual invocation of callback functions
Invocation OrderSlots are called in the order of connectionOrder depends on the callback system design
Memory ManagementAutomatic handling of memory (e.g., deleteLater)Manual memory management required

4. When to Use Qt Signals and Slots vs. Traditional Callbacks:

  • Use Qt Signals and Slots:

    • When working within the Qt framework, particularly for GUI applications where objects need to communicate without tight dependencies.
    • When you need automatic thread handling and want to keep the main thread responsive.
    • When you want to take advantage of Qt’s event-driven architecture and automatic memory management.
  • Use Traditional Callbacks:

    • In non-Qt applications or when working with libraries that don’t support Qt.
    • For lightweight or simple scenarios where Qt’s signals and slots overhead might not be needed.
    • When you need explicit control over the callback mechanism and are not concerned with the extra flexibility or abstraction provided by Qt.

Conclusion:

Qt’s signals and slots provide a higher-level, more flexible, and type-safe mechanism for event-driven communication, especially when building GUI applications. It decouples the sender and receiver, automatically handles synchronization, and supports easy connections between multiple signals and slots. In contrast, traditional callbacks are more direct and simple but come with tighter coupling, lack of automatic synchronization, and less built-in safety. The choice between the two often depends on the specific use case and the environment (e.g., Qt-based applications vs. other frameworks).

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