C++ Interview Questions

author image Hirely
at 06 Jan, 2025

Question: What is C++?

Answer:

C++ is a high-performance, general-purpose programming language that is an extension of the C programming language. It was created by Bjarne Stroustrup in the early 1980s and adds object-oriented programming (OOP) features to C, such as classes, inheritance, polymorphism, and encapsulation.

Key features of C++ include:

  1. Object-Oriented Programming (OOP):

    • C++ supports OOP principles like inheritance, polymorphism, encapsulation, and abstraction, allowing developers to design software more effectively and with reusable code.
  2. Low-Level Memory Manipulation:

    • Like C, C++ allows direct memory manipulation using pointers, which makes it ideal for system programming and applications requiring high performance and low-level access to hardware.
  3. Efficiency and Performance:

    • C++ is known for its efficiency, making it suitable for performance-critical applications like game development, real-time systems, and operating systems.
  4. Multi-Paradigm:

    • Although C++ is primarily object-oriented, it also supports procedural and generic programming (via templates), making it a versatile language for various programming styles.
  5. Templates:

    • C++ provides powerful generic programming features through templates, which allow developers to write type-independent code. This leads to reusable and type-safe data structures and algorithms.
  6. Standard Template Library (STL):

    • The STL is a powerful library in C++ that includes a collection of template-based classes and functions for handling data structures (such as vectors, lists, queues) and algorithms (such as sorting and searching).
  7. Memory Management:

    • C++ provides dynamic memory management, allowing programmers to allocate and deallocate memory manually using new and delete operators, offering more control over memory usage compared to languages like Java or Python.
  8. Backward Compatibility:

    • C++ is backward compatible with C, meaning that most C programs can be compiled and run as C++ programs, making it easier to integrate C++ code into existing C-based projects.
  9. Exception Handling:

    • C++ supports exception handling, which provides a way to react to runtime errors through the try, catch, and throw blocks.
  10. Cross-Platform:

    • C++ is widely used for developing applications on multiple platforms, including Windows, Linux, macOS, and embedded systems.

Common Use Cases:

  • System Software: Operating systems, device drivers, and utilities.
  • Game Development: Popular game engines (e.g., Unreal Engine) are written in C++ due to its performance.
  • Real-Time Systems: Applications that require high-speed, low-latency responses.
  • Embedded Systems: C++ is used in embedded systems due to its ability to interact with hardware and low-level resources.
  • Financial Systems: C++ is used in high-frequency trading platforms due to its performance and ability to handle complex calculations quickly.

C++ remains one of the most widely-used programming languages due to its combination of speed, efficiency, and flexibility, especially in applications where performance is critical.

Question: What are the types of constructors in C++?

Answer:

In C++, constructors are special member functions used to initialize objects of a class. There are several types of constructors, each serving a different purpose in object creation and initialization:

  1. Default Constructor:

    • A constructor that takes no arguments (or all arguments have default values). It is automatically called when an object is created without any initial values.
    • If no constructor is provided by the programmer, the compiler generates a default constructor.
    class MyClass {
    public:
        MyClass() {  // Default constructor
            cout << "Object created!" << endl;
        }
    };
  2. Parameterized Constructor:

    • A constructor that takes one or more arguments to initialize an object with specific values.
    • It allows you to initialize an object at the time of its creation with user-specified values.
    class MyClass {
    public:
        MyClass(int x, int y) {  // Parameterized constructor
            this->x = x;
            this->y = y;
        }
    private:
        int x, y;
    };
  3. Copy Constructor:

    • A special constructor that creates a new object as a copy of an existing object. It takes a reference to an object of the same class as its argument.
    • The copy constructor is used when an object is passed by value, returned by value, or explicitly copied using a copy mechanism.
    class MyClass {
    public:
        MyClass(const MyClass& obj) {  // Copy constructor
            this->x = obj.x;
            this->y = obj.y;
        }
    private:
        int x, y;
    };
  4. Move Constructor (C++11 and later):

    • A constructor that “moves” resources from one object to another, instead of copying them. It is used to optimize performance when transferring ownership of resources, especially in cases involving dynamic memory allocation.
    • It takes an rvalue reference (a temporary object) as an argument and transfers ownership of resources to the new object.
    class MyClass {
    public:
        MyClass(MyClass&& obj) {  // Move constructor
            this->x = obj.x;
            this->y = obj.y;
            obj.x = 0;  // Optional: set the original object to a valid state
        }
    private:
        int x, y;
    };
  5. Conversion Constructor:

    • A constructor that allows implicit or explicit conversion from one type to another. It takes a single argument and is typically used for type conversion between different types (e.g., from one class type to another).
    class MyClass {
    public:
        MyClass(int x) {  // Conversion constructor from int to MyClass
            this->x = x;
        }
    private:
        int x;
    };
  6. Delegating Constructor (C++11 and later):

    • A constructor that delegates the initialization to another constructor in the same class. This allows code reuse within constructors, avoiding duplication of initialization logic.
    class MyClass {
    public:
        MyClass() : MyClass(10) {  // Delegating constructor
            cout << "Delegating to parameterized constructor" << endl;
        }
        MyClass(int x) {  // Parameterized constructor
            this->x = x;
        }
    private:
        int x;
    };

Summary of Constructor Types:

  1. Default Constructor: No parameters or default parameters.
  2. Parameterized Constructor: Initializes objects with specific values.
  3. Copy Constructor: Creates a new object by copying an existing object.
  4. Move Constructor: Transfers ownership of resources from a temporary object.
  5. Conversion Constructor: Converts one type to another (implicit or explicit conversion).
  6. Delegating Constructor: Calls another constructor in the same class.

Each type of constructor plays an important role in managing object initialization and ensuring efficient resource handling in C++ programs.

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